Player Info

Game Designer with 13+ years across AAA and commercial game development, specialising in gameplay systems, AI, 3C, and technical design. I have shipped multiple titles and contributed to more than 20 projects across PlayStation, Xbox, PC, and mobile using Unreal Engine, Unity, and proprietary game engines.

My work combines hands-on implementation with design leadership: owning gameplay systems, building prototypes and tools, improving production workflows, and collaborating across Design, Engineering, Art, and Production. I also line-manage and mentor designers, deliver guest lectures, and contribute to the wider game development community as a BAFTA Voting Member, Judge, and Mentor.

Core Expertise

Design

  • Game and Technical Design
  • Gameplay Systems, AI, Combat, and 3C
  • Building scalable gameplay systems from prototype through production
  • Gameplay evaluation and design problem-solving through structured analysis, feedback, and iteration

Engines & Programming

  • Unreal Engine, Unity, and proprietary game engines
  • Visual Scripting and Unreal Engine Blueprints
  • C# and C++
  • Gameplay prototyping, implementation, debugging, and optimization

Leadership & Development

  • Technical design leadership across gameplay systems, tools, scripting, and production pipelines
  • Line management and mentoring, including career development and technical guidance
  • Cross-disciplinary collaboration across Design, Engineering, Art, and Production
  • Establishing best practices, delivering training, and reviewing gameplay quality

Tools

  • Perforce, Git, and SVN
  • Jira and Confluence
  • Adobe Photoshop and Autodesk Maya
  • Technical documentation, content pipelines, and production workflows

Portfolio

Climax Studios

Lead Technical Designer

EXODUS

Action RPG Shooter, Single-player

To be released on PlayStation 5, Xbox Series X/S and PC in early 2027.

Developed in Unreal Engine 5.

Project Description:

EXODUS™ is a sci-fi action-adventure RPG where you become the Traveler—leading humanity’s fight for survival against the Celestials. Face our evolution 40,000 years in the future, explore extraordinary worlds, and confront time itself to shape the fate of generations.​

My Responsibilities:

  • Led technical design initiatives on EXODUS across gameplay systems, AI, 3C features, tools, scripting, and production pipelines.
  • Design owner for multiple gameplay systems, driving them from concept through implementation and iteration.
  • Designed, prototyped, and implemented reusable gameplay and 3C features to improve development efficiency and maintainability.
  • Line managed and mentored Technical Designers, supporting career development and technical growth.
  • Aligned Design, Engineering, Art, and Production through technical leadership, while establishing best practices, producing documentation, and reviewing gameplay quality.
Project
EXODUS
Mode
Single-player
Genre
Action RPG Shooter
Engine
Unreal Engine 5
Platforms
PS5, Xbox Series X|S, PC
Status
In Development

Related Links

PlayStation London Studio

Senior Technical Designer

[Not Yet Announced]

TPS Action, GAAS Live Service Multiplayer

A co-op fantasy action project developed for PlayStation 5 before the closure of London Studio.

Project Description:

Co-op magical modern fantasy game set in London!

My Responsibilities:

  • Designed, implemented, and maintained gameplay
    prototypes using the studio engine.
  • Design owner for AI, Behaviour Trees, enemy combat
    systems, puppet hierarchy, and 3C gameplay features.
  • Collaborating closely with other disciplines, such as gameplay code and animation, to design, implement, and maintain sustainable, scalable gameplay systems, and workflows that aligns with the team’s standards, and improving creative work processes.
  • Created technical documentation and mentored designers
    on key workflows.
Project
Unannounced First-Party PlayStation Title
Mode
Multiplayer
Genre
Third-Person Action
Engine
Proprietary Engine
Platform
PlayStation 5
Status
Cancelled

Related Links

Portfolio

Gameloft Bucharest

Game Designer

Gangstar: New York

TPS Shooter, GAAS Live Service, Multiplayer

To be released on Playstation 4/5, Xbox Series X/S and Steam.

Developed using Unreal Engine 4.

Project Description:

GNY is a massive third-person social sandbox multiplayer game. Race, shoot, steal, and jetpack your way to the top of the underworld in a near-future New York. Claim the Kingpin title, change the game for everyone and reap the rewards. Your city, your rules. 

My Responsibilities:

  • Developed gameplay systems and content for a multiplayer
    open-world AAA title on PS5, XBSX, Nintendo Switch and PC.
  • Designed, prototyped, and implemented scalable gameplay
    systems in Unreal Engine.
  • Design owner of 3C features, missions, levels, and world events from concept to shipping.
Project
Gangstar: New York Online
Mode
Multiplayer
Genre
Open-World Third-Person Shooter
Engine
Unreal Engine 4
Platforms
PS5, Xbox Series X|S, Nintendo Switch, PC
Status
In Development

Game Video

Axell Studio

Senior Game Designer

backstreets_logo
MainMobile

Back Streets

Action, GAAS Live Service, Multiplayer

Released on IOS and Android.

Developed using Unity.

Project Description:

My Responsibilities:

Project
Backstreets
Mode
Multiplayer
Genre
Online Action
Engine
Unity
Platform
PC
Status
Shipped

Game Video

VRTSpace

Game Designer

upload-c7c48577-c81e-42bc-8652-4b913ad97120-3dboi4alshkiaqp991otfk
MainVR

Three Co-op VR Games

VR Action Shooter, Singleplayer

Three co-op VR titles developed for location-based entertainment venues worldwide.

Built in Unreal Engine 4 for a wireless, full-body tracking VR platform.

My Responsibilities:

  • Adapted gameplay for a wireless, full-body tracking system supporting arm, leg, hand, and finger movement.
  • Owned core mechanics, level design, and gameplay implementation in Unreal Engine 4.
  • Shipped all three titles for commercial use in VR centres worldwide.
Engine
Unreal Engine 4
Platform
Full-body VR
Genre
VR Co-op Action
Status
Shipped

Game Video

Phoenix Interactive

Game Designer / Gameplay Programmer

MainSteam

The Last One

Released on Steam

Developed using Unity.

Project Description:

The Last One is a FPS Action game with Single Player, Multiplayer, Wave and CO-OP modes. Players will be able to customize their weapon with new attachments as well as new visuals and unlock new perks to upgrade their character to increase their luck surviving the unforgiving enviroment of zombie infested Istanbul.

MainSteam

Speed Of Race

Released on Steam

Developed using Unity.

Project Description:

Speed Of Race is a racing game where players will be able to switch between arcade and simulation type of gameplay. Game offers players to switch to any type of gameplay, anytime. Game contains open world, customization, different kinds of racing, storyline and more than 50 cars.

My Responsibilities:

Project
The Last One
Mode
Single-player
Genre
Survival Horror
Engine
Unity
Platform
PC
Status
Shipped
Project
Speed of Race
Mode
Single-player
Genre
Arcade Racing
Engine
Unity
Platform
PC
Status
Shipped

Conversus

Game Designer / Gameplay Programmer

c-logo-2-3dbo9l7h9ewa46ejvxuayo
MainSteam

Conversus

Released on PC via itch.io.

Developed using Unity.

Project Description:

My Responsibilities:

Project
Conversus
Mode
Single-player
Genre
2D Puzzle Adventure
Engine
Unity
Platform
PC
Status
Released

Game Video

MojiLaLa

Technical Game Designer

leo-logo_copy
MainMobile

Leo AR

Released on IOS and Android.

Developed using Unity.

Project Description:

My Responsibilities:

Project
Leo AR
Mode
Consumer AR App
Genre
Augmented Reality Experience
Engine
Unity
Platform
Mobile
Status
Released

Game Video