Game Designer with 13+ years across AAA and commercial game development, specialising in gameplay systems, AI, 3C, and technical design. I have shipped multiple titles and contributed to more than 20 projects across PlayStation, Xbox, PC, and mobile using Unreal Engine, Unity, and proprietary game engines.
My work combines hands-on implementation with design leadership: owning gameplay systems, building prototypes and tools, improving production workflows, and collaborating across Design, Engineering, Art, and Production. I also line-manage and mentor designers, deliver guest lectures, and contribute to the wider game development community as a BAFTA Voting Member, Judge, and Mentor.
Core Expertise
Design
- Game and Technical Design
- Gameplay Systems, AI, Combat, and 3C
- Building scalable gameplay systems from prototype through production
- Gameplay evaluation and design problem-solving through structured analysis, feedback, and iteration
Engines & Programming
- Unreal Engine, Unity, and proprietary game engines
- Visual Scripting and Unreal Engine Blueprints
- C# and C++
- Gameplay prototyping, implementation, debugging, and optimization
Leadership & Development
- Technical design leadership across gameplay systems, tools, scripting, and production pipelines
- Line management and mentoring, including career development and technical guidance
- Cross-disciplinary collaboration across Design, Engineering, Art, and Production
- Establishing best practices, delivering training, and reviewing gameplay quality
Tools
- Perforce, Git, and SVN
- Jira and Confluence
- Adobe Photoshop and Autodesk Maya
- Technical documentation, content pipelines, and production workflows
Portfolio


EXODUS
Action RPG Shooter, Single-player
To be released on PlayStation 5, Xbox Series X/S and PC in early 2027.
Developed in Unreal Engine 5.
Project Description:
EXODUS™ is a sci-fi action-adventure RPG where you become the Traveler—leading humanity’s fight for survival against the Celestials. Face our evolution 40,000 years in the future, explore extraordinary worlds, and confront time itself to shape the fate of generations.
My Responsibilities:
- Led technical design initiatives on EXODUS across gameplay systems, AI, 3C features, tools, scripting, and production pipelines.
- Design owner for multiple gameplay systems, driving them from concept through implementation and iteration.
- Designed, prototyped, and implemented reusable gameplay and 3C features to improve development efficiency and maintainability.
- Line managed and mentored Technical Designers, supporting career development and technical growth.
- Aligned Design, Engineering, Art, and Production through technical leadership, while establishing best practices, producing documentation, and reviewing gameplay quality.
Related Links
PlayStation London Studio
Senior Technical Designer


[Not Yet Announced]
TPS Action, GAAS Live Service Multiplayer
A co-op fantasy action project developed for PlayStation 5 before the closure of London Studio.
Project Description:
Co-op magical modern fantasy game set in London!
My Responsibilities:
- Designed, implemented, and maintained gameplay
prototypes using the studio engine. - Design owner for AI, Behaviour Trees, enemy combat
systems, puppet hierarchy, and 3C gameplay features. -
Collaborating closely with other disciplines, such as gameplay code and animation, to design, implement, and maintain sustainable, scalable gameplay systems, and workflows that aligns with the team’s standards, and improving creative work processes.
-
Created technical documentation and mentored designers
on key workflows.
Related Links
Portfolio
Gameloft Bucharest
Game Designer


Gangstar: New York
TPS Shooter, GAAS Live Service, Multiplayer
To be released on Playstation 4/5, Xbox Series X/S and Steam.
Developed using Unreal Engine 4.
Project Description:
GNY is a massive third-person social sandbox multiplayer game. Race, shoot, steal, and jetpack your way to the top of the underworld in a near-future New York. Claim the Kingpin title, change the game for everyone and reap the rewards. Your city, your rules.
My Responsibilities:
- Developed gameplay systems and content for a multiplayer
open-world AAA title on PS5, XBSX, Nintendo Switch and PC. - Designed, prototyped, and implemented scalable gameplay
systems in Unreal Engine. - Design owner of 3C features, missions, levels, and world events from concept to shipping.
Game Video
Axell Studio
Senior Game Designer


Back Streets
Action, GAAS Live Service, Multiplayer
Released on IOS and Android.
Developed using Unity.
Project Description:
My Responsibilities:
Game Video
VRTSpace
Game Designer


Three Co-op VR Games
VR Action Shooter, Singleplayer
Three co-op VR titles developed for location-based entertainment venues worldwide.
Built in Unreal Engine 4 for a wireless, full-body tracking VR platform.
My Responsibilities:
- Adapted gameplay for a wireless, full-body tracking system supporting arm, leg, hand, and finger movement.
- Owned core mechanics, level design, and gameplay implementation in Unreal Engine 4.
- Shipped all three titles for commercial use in VR centres worldwide.
Game Video
Phoenix Interactive
Game Designer / Gameplay Programmer


The Last One
Released on Steam
Developed using Unity.
Project Description:
The Last One is a FPS Action game with Single Player, Multiplayer, Wave and CO-OP modes. Players will be able to customize their weapon with new attachments as well as new visuals and unlock new perks to upgrade their character to increase their luck surviving the unforgiving enviroment of zombie infested Istanbul.


Speed Of Race
Released on Steam
Developed using Unity.
Project Description:
Speed Of Race is a racing game where players will be able to switch between arcade and simulation type of gameplay. Game offers players to switch to any type of gameplay, anytime. Game contains open world, customization, different kinds of racing, storyline and more than 50 cars.
My Responsibilities:
Conversus
Game Designer / Gameplay Programmer


Conversus
Released on PC via itch.io.
Developed using Unity.
Project Description:
My Responsibilities:
Game Video
MojiLaLa
Technical Game Designer


Leo AR
Released on IOS and Android.
Developed using Unity.
Project Description:





























































