Game Designer with experience in AAA Games Development, specializing in Gameplay, System, Technical, and Quest design with over 10 years professional experience. Now working at PlayStation London Studio, developing a AAA unannounced co-op modern fantasy game for PS5. Shipped 4 games and developed over 20 games/projects for various platforms including PS5 and XboxSX with Unity, Unreal and Proprietary Engines.
I’m experienced in C#, C++ and UE4 Blueprint. Worked as a Gameplay & Multiplayer Programmer in various projects. Passion for the technical aspects of games development coupled with strong design skills, allows me to dive deeper into what’s possible while designing games and systems. I’ve teached Game Design to university students, and my ability to teach has allowed me to mentor others at work. I contribute to BAFTA’s charitable mission as a full voting member.
Skills and Knowledge
Game Design
- 10 years of experience designing PC, Console and mobile games.
- Specializes in Technical, Gameplay, System and Quest design.
- Experience in working for AAA PC/Console games.
- Gave Game Design lectures for 3 years.
Unreal Engine
- Working with Unreal Engine for more than 7 years.
- Uses both C++ and Blueprint to develop and prototype.
- Developed PC/Console games as well as VR experiences.
- Experience in most UE Tools like UMG, Sequencer etc.
Level Design
- Creates levels from concepts to final stages.
- Has experience in creating both Single and Multiplayer levels.
- Comfortable with Unity and Unreal to create functioning levels.
- Experience with both linear and open world type of levels.
Unity
- Experience over 10 year using Unity.
- Great knowledge of C# and OOP programming.
- Developed PC/Mobile games as well as AR/VR experiences.
- Experience in networking with Photon.
Portfolio
PlayStation London Studio
Senior Technical Designer
[Not Yet Announced]
To be released on Playstation 5
Developed using Internal Studio Engine.
Project Description:
Co-op magical modern fantasy game set in London! Yet to be announced.
My Responsibilities:
- Using studio engine to design, implement, and maintain gameplay prototypes I am responsible for.
- Taking charge as the design owner for our AI and Behaviour Tree technologies, enemy combat systems, puppet inheritence hierarchy and level annotations.
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Collaborating closely with other disciplines, such as gameplay code and animation, to design, implement, and maintain sustainable, scalable gameplay systems, and workflows that aligns with the team’s standards, and improving creative work processes.
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Creating documentation for key workflows I am responsible for.
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Supporting less technical team members with explicit tutorials and training, promoting technical procedures, and ensuring they can make the best use of our gameplay systems.
Portfolio
Gameloft Bucharest
Game Designer / Level Designer
Gangstar: New York
To be released on Playstation 4/5, Xbox Series X/S and Steam.
Developed using Unreal Engine 4.
Project Description:
GNY is a massive third-person social sandbox multiplayer game. Race, shoot, steal, and jetpack your way to the top of the underworld in a near-future New York. Claim the Kingpin title, change the game for everyone and reap the rewards. Your city, your rules.
My Responsibilities:
- Worked on a Multiplayer open world AAA project for PS5 & XBSX & PC.
- Using Unreal Engine to design, prototype and develop sustainable gameplay elements.
- Designed several missions, levels and world events from concept to final stage.
Axell Studio
Senior Game Designer
Back Streets
Released on IOS and Android.
Developed using Unity.
Project Description:
My Responsibilities:
VRTSpace
Game Designer / Level Designer
3 Different Co-Op VR Games
These games are published and playable in high-tech VR centres around the world.
Developed using Unreal.
My Responsibilities:
- These games were adapted to the brands wireless VR setup. Players were able to use their arms, legs and fingers. When they move in the real world, they move in the game as well.
Game Video
Phoenix Interactive
Game Designer / Gameplay Programmer
The Last One
Released on Steam
Developed using Unity.
Project Description:
The Last One is a FPS Action game with Single Player, Multiplayer, Wave and CO-OP modes. Players will be able to customize their weapon with new attachments as well as new visuals and unlock new perks to upgrade their character to increase their luck surviving the unforgiving enviroment of zombie infested Istanbul.
Speed Of Race
Released on Steam
Developed using Unity.
Project Description:
Speed Of Race is a racing game where players will be able to switch between arcade and simulation type of gameplay. Game offers players to switch to any type of gameplay, anytime. Game contains open world, customization, different kinds of racing, storyline and more than 50 cars.
My Responsibilities:
The Last One Game Video
Speed Of Race Game Video
Conversus
Game Designer / Gameplay Programmer
Conversus
Released on PC via itch.io.
Developed using Unity.
Project Description:
My Responsibilities:
MojiLaLa
Game Designer / C# AR Developer
Leo AR
Released on IOS and Android.
Developed using Unity.
Project Description: